The game also borrows a lot of elements from different titles, and refines them into their bear essentials. The gameply is very simply, so you’re sure to have a fun time without taxing challenge. Any extra cash you may have should be used towars buying much better ammo for your weapons, because there will be nothing to spend on after all upgrades are attained. This adds a bit more challenge in that you aren’t completely safe from enemy attacks either.īesides that, there is a cute little upgrade system that extends the game a bit more, though not by much because if you aimed well, protected all your people, and didn’t waste any bullets, you’d have all the upgrades by the fourth level. The shooting mechanics are mostly physics based, like Worms, but you cannot control your units in a such a way that you can give them cover. There are a few other weapons available to you, like the rocket ammo type, but sticking to the tennis balls will really teach you how each shot matters. the main objective is to eliminate all opponents on the opposite side of the screen with as little ammo as you can. Besides that, the game functions both like Worms and Angry Birds with a different art direction and style tacked unto it. Other than that, it serves no crucial role unless of course you really want to feel like the older brother defending a baby’s hidden treasure stash. In fact, the story is so inconsequential it just acts as a sort of plot device that frames why you are there. Your motivations are simple, and don’t need to be explained. The game is fairly straight forward, and the story attached doesn’t really matter.
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